How Figma’s multiplayer technology works


Resource | v1 | created by jjones |
Type Blog post
Created 2019-10-16
Identifier unavailable

Description

This is the post we wished we could have read when we were first starting our research. It's one thing to learn about CRDTs in the abstract, but it's a different thing to find out how those ideas work in practice in a real production system. Some of our main takeaways: - CRDT literature can be relevant even if you're not creating a decentralized system - Multiplayer for a visual editor like ours wasn't as intimidating as we thought - Taking time to research and prototype in the beginning really paid off

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gives cons of Conflict-free replicated data type (CRDT)

In distributed computing, a conflict-free replicated data type (CRDT) is a data structure which can b...

about Collaborative real-time editor

A collaborative real-time editor is a type of collaborative software or web application which enables...


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jjones
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CRDTs in practice Useful edge cases - undo, parent changing, child ordering
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Great take on CRDTs in a real-world system (using tree-based document structure). Also useful to know how CRDTs can be applied in a centralized system.